Willie Anderson IV Download Here
2D concept /3D level design artist
wander4188@gmail.com
Level Design: World Building, block out, detailing, iteration, polish, environment design, terrain editing,
Editors: UnrealEd/UE3/UE4 (Hanako/Tribal)
Applications: Maya, 3ds Max, Adobe Photoshop, Illustrator, Flash, Lightroom, & Dreamweaver, Microsoft office suite, Visual Studio, Project management, QA testing, Excellent verbal, written, and
communication skills. Notepad++, Zbrush.
wander4188@gmail.com
TECHNICAL SKILLS
Concept Art/Illustrator: Traditional painting, drawing, & mixed media. Digital painting, drawing, mixed media and sculpting.
Level Design: World Building, block out, detailing, iteration, polish, environment design, terrain editing,
level animation, lighting, low/high poly meshes, scripting, gameplay, storytelling, AI encounters, flow, pacing, Atmosphere, balancing, Leadership and planning.
Editors: UnrealEd/UE3/UE4 (Hanako/Tribal)
Applications: Maya, 3ds Max, Adobe Photoshop, Illustrator, Flash, Lightroom, & Dreamweaver, Microsoft office suite, Visual Studio, Project management, QA testing, Excellent verbal, written, and
communication skills. Notepad++, Zbrush.
Scripting: Kismet, Action Script 3, UnrealScript
Interactive
Design and Game Development 2006 –2010
Bachelor
of Fine Arts, Savannah College of Art
and
Design – GPA 3.0/4.0
Atlanta,
GA
EXPERIENCE
Lead Creative/Visual Designer 2008 – Present
Alumni,
Atlanta, GA
·
Strategized,
established and designed the sweat suit 2D layout for NFL/NBA athletes for
branding and marketing team merchandise.
·
Created
logos for NFL/NBA sweat suits as well as generate requirement specifications
for branding and marketing team merchandise.
Environment Artist/Level Designer 2008 –
Present
Hanako,
Atlanta, GA
·
Used
modeling, UV-mapping, and texture to create fun an interesting gaming
experiences.
·
Generated
requirement specifications for boss battles, events and AI staging.
·
Improved
the gameplay experience and made it enjoyable and entertaining to the gamer by
using unique mechanics.
Test
Engineer
·
Participate in
planning, estimating and prioritizing processes to ensure successful execution
of performance testing activities.
·
Create and
maintain Performance Test Plan.
·
Work with
different UDK protocols on project
·
Design, develop
and execute performance test cases and scripts through analysis of product
specifications and software requirements.
·
Produce reports
and summaries of test results.
Web Developer/Designer
2012 – 2012
3dwander.com,
Atlanta, GA
·
Used JavaScript
to create “No right-click”, mouse overs, and custom made gallery, etc.
·
Used jQuery in a
combination (i.e using custom scroll bars, mouse over, and security).
·
CSS implemented
code inside CSS style sheets since it was so large, coded in both Java and
jQuery.
·
Adobe Dreamweaver
and Photoshop was used to help design and code the site.
·
HTML sourcecode
used to help create the website.
Lead Creative/Visual Designer 2008 – Present
Alumni,
Atlanta, GA
·
Lead
Designer for sweat suits layouts for NFL/NBA/MLB athletes.
·
Created
logos for NFL/NBA sweat suits as well as generate requirement specifications
for branding and marketing team merchandise.
2D Designer 2010 – 2011
N-Gon Games,
Atlanta,ga
·
Designed
2D characters/assets for mobile game Burn
·
Improved
the gameplay experience and made it enjoyable and entertaining to the gamer by
using unique artwork and game mechanics.
·
Concept
art for environment/props and levels
·
Generated
requirement specifications for boss battles, events and AI staging.
http://www.3dwander.com/Willie%20Anderson_MultimediaDesigner.pdf
Performance
Consultant
·
Analyze
load test results to accurately assess product quality and identify solutions
to improve application performance.
·
Maintain
baseline metrics for each application, component and release.
·
Review
system architecture and design to identify potential limitations.
·
Document
and present detailed and summary performance test findings throughout the life
of the project.
·
Use
Android SDK to design and
execute load and performance tests against Web applications, web services and
SQL Server.
·
Team
oriented and has the ability to work in a fast-paced and dynamic working
environment.
Project Manager/Environment Artist/Level
& Concept Designer 2009
– 2009
Tribal, Atlanta, GA
·
Modeled
architecture environment for level design (UV-mapping and texture)
·
Lead
of Concept art for architecture/props and levels for puzzles.
·
Listing
assets for models, sounds and programs for each required specification.
·
Handling
internal aspects by discussing each specification with each developer as well
as adjusting game balance.
Process & Quality Management Support
·
Developed
Quality Control Checklist used to validate software configuration tasks.
·
Worked
with SMEs (Subject matter Experts) to define processes and key validation check
list items.
·
Create
standardized documentation for Quality Control checklists to be re-usable
asset.
Game Tester/QA Analyst 2009 – 2009
Hi-Rez Studios,
Atlanta, GA
·
Play
tested game Global Agenda for Hi-Rez
studios before release
·
Responsible
for giving constructive feedback about all forms of gamplay including game
balance,visual feedback ad all areas of the UDK Framework.
·
Developed Global Agenda gameplay test cases, conditions,
checklists, decision tables, systems controls, and auditability checks.
·
Utilized reports to analyze data and develops business cases.
·
Participated in Unreal Technical software testing and debugging
plans to ensure functionality and quality.
·
Created detailed test plans and scripts based on functional
requirements and execute test scripts using testing tools.
HONORS &
Awards
First Place, GDX
Environment/Level Game Design, Tribal (April 2009 and April 2010)
National Math Honor
Society, June 2005
National Art Honor
Society, June 2003
National Honor
Society, June 2002
Marwen Foundation, Black & White Charcoal Pastel Drawing, 2002 – 2003
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