Resume

Willie Anderson IV                                                                       Download Here
2D concept /3D level design artist
wander4188@gmail.com





TECHNICAL SKILLS


Concept Art/Illustrator: Traditional painting, drawing, & mixed media. Digital painting, drawing, mixed         media and sculpting.  

Level Design: World Building, block out, detailing, iteration, polish, environment design, terrain editing, 
  level animation, lighting, low/high poly meshes, scripting, gameplay, storytelling, AI encounters, flow,             pacing, Atmosphere, balancing, Leadership and planning.

Editors: UnrealEd/UE3/UE4 (Hanako/Tribal)

Applications: Maya, 3ds Max,  Adobe Photoshop, Illustrator, Flash, Lightroom, & Dreamweaver,                 Microsoft office suite, Visual Studio, Project management, QA testing, Excellent verbal, written, and 
  communication skills. Notepad++, Zbrush.


 Scripting: Kismet, Action Script 3, UnrealScript



Interactive Design and Game Development                                                        2006 –2010
Bachelor of Fine Arts, Savannah College of Art
and DesignGPA 3.0/4.0
Atlanta, GA

EXPERIENCE

Lead Creative/Visual Designer                                                                            2008 – Present
Alumni, Atlanta, GA
·         Strategized, established and designed the sweat suit 2D layout for NFL/NBA athletes for branding and marketing team merchandise.
·         Created logos for NFL/NBA sweat suits as well as generate requirement specifications for branding and marketing team merchandise.

Environment Artist/Level Designer                                                                     2008 – Present
Hanako, Atlanta, GA
·         Used modeling, UV-mapping, and texture to create fun an interesting gaming experiences.
·         Generated requirement specifications for boss battles, events and AI staging.
·         Improved the gameplay experience and made it enjoyable and entertaining to the gamer by using unique mechanics.

Test Engineer
·         Participate in planning, estimating and prioritizing processes to ensure successful execution of performance testing activities.
·         Create and maintain Performance Test Plan.
·         Work with different UDK protocols on project
·         Design, develop and execute performance test cases and scripts through analysis of product specifications and software requirements.
·         Produce reports and summaries of test results.

Web Developer/Designer                                                                                       2012 – 2012
 3dwander.com, Atlanta, GA
·         Used JavaScript to create “No right-click”, mouse overs, and custom made gallery, etc.
·         Used jQuery in a combination (i.e using custom scroll bars, mouse over, and security).
·         CSS implemented code inside CSS style sheets since it was so large, coded in both Java and jQuery.
·         Adobe Dreamweaver and Photoshop was used to help design and code the site.
·         HTML sourcecode used to help create the website.



Lead Creative/Visual Designer                                                                             2008 – Present
Alumni, Atlanta, GA
·         Lead Designer for sweat suits layouts for NFL/NBA/MLB athletes.
·         Created logos for NFL/NBA sweat suits as well as generate requirement specifications for branding and marketing team merchandise.

2D Designer                                                                                                           2010 – 2011
N-Gon Games, Atlanta,ga
·         Designed 2D characters/assets for mobile game Burn
·         Improved the gameplay experience and made it enjoyable and entertaining to the gamer by using unique artwork and game mechanics.
·         Concept art for environment/props and levels
·         Generated requirement specifications for boss battles, events and AI staging.
http://www.3dwander.com/Willie%20Anderson_MultimediaDesigner.pdf

Performance Consultant
·         Analyze load test results to accurately assess product quality and identify solutions to improve  application performance.
·         Maintain baseline metrics for each application, component and release.
·         Review system architecture and design to identify potential limitations.
·         Document and present detailed and summary performance test findings throughout the life of the project.
·         Use Android SDK to design and execute load and performance tests against Web applications, web services and SQL Server.
·         Team oriented and has the ability to work in a fast-paced and dynamic working environment.

Project Manager/Environment Artist/Level & Concept Designer                      2009 – 2009 
Tribal, Atlanta, GA
·         Modeled architecture environment for level design (UV-mapping and texture)
·         Lead of Concept art for architecture/props and levels for puzzles.
·         Listing assets for models, sounds and programs for each required specification.
·         Handling internal aspects by discussing each specification with each developer as well as adjusting game balance.

Process & Quality Management Support
·         Developed Quality Control Checklist used to validate software configuration tasks.
·         Worked with SMEs (Subject matter Experts) to define processes and key validation check list items.
·         Create standardized documentation for Quality Control checklists to be re-usable asset. 

Game Tester/QA Analyst                                                                                    2009 – 2009
Hi-Rez Studios, Atlanta, GA
·         Play tested game Global Agenda  for Hi-Rez studios before release
·         Responsible for giving constructive feedback about all forms of gamplay including game balance,visual feedback ad all areas of the UDK Framework.
·         Developed Global Agenda gameplay test cases, conditions, checklists, decision tables, systems controls, and auditability checks.
·         Utilized reports to analyze data and develops business cases.
·         Participated in Unreal Technical software testing and debugging plans to ensure functionality and quality.
·         Created detailed test plans and scripts based on functional requirements and execute test scripts using testing tools.



HONORS & Awards
First Place, GDX Environment/Level Game Design, Tribal (April 2009 and April 2010)
National Math Honor Society, June 2005
National Art Honor Society, June 2003
National Honor Society, June 2002
Marwen Foundation, Black & White Charcoal Pastel Drawing, 2002 2003

No comments:

Post a Comment

Thank you for checking out my artwork!